|Fae Magic Do-Over
||[Jan. 30th, 2007|08:45 pm]
Windy City MUX Fae
So as y'all saw in the +bbpost, we've been considering two changes for fae using their Whatever Magics.
1) You don't have to add just a Skill or a Stat to an Ability when using Minor (or assisted Major) magics, but can add a Stat -and- a Skill if both pertain.
2) If you screw up worse than your Skill+Stat+Ability+Power, it starts to prompt Drain.
The first was added due to someone feeling that the Whatever Magics weren't powerful enough, and the latter due to someone feeling that it was wrong for fae to get to try over and over again until they finally get it right.
Here's the tricky bit.. who's right? The first one, I've only had one person complain about since everyone else seems to get that the Whatever Magics aren't supposed to be a license for "Phenomenal Cosmic Powers (tm)" but instead are what your character can do that they aren't supposed to be able to do (Some water-fae merperson conjuring fire. Some dryad flying. Some critter-fae pooka making clockwork machinery). Although I'm loathe to change the system to fit one person (who may've just made bad limited choices in their Knacks, since those -are- the Phenomenal Cosmic Powers!), that one person seems pretty dead-set about it. Mind, the alpha were-thing who didn't take any preternatural "push-around" Abilities was also pretty dead-set about how the system was "bad" since they failed dismally when trying to preternaturally push folks around. But still...if it's just one person, maybe it's best if that one person just agreed it wasn't for them and ditched or re-did their character.
As for the second, I'd initially assumed most fae would just give up before too long, ICly distracted by something else or just ICly bored. But since I know of at least two instances of folks using a given ability over and over again (over a dozen times in a row) until it worked, that kind've shows my assumption was wrong.
If this were MerryVerse and y'all were Sidhe, I could see having the Whatever Magics be Phenomenal Cosmic Powers; What we're doing is trying to cover the slight hint of Fae in the AnitaVerse, while trying to keep the PC fae rather underpowered (except for the Knacks that they really shine with) with just Semi-Phenomenal, Nearly-Cosmic Powers for the most part.
Is it not bothering anyone else too much (at least, not enough to justify changing it for everyone, including folks who are fine with it), or are folks just keeping quiet about it?